This blog is a reflection to the game presentation that our group gave yesterday in lab.
I feel like our game presentation went pretty well as a whole. Overall in my group I feel like there could have been better communication and if we had taken a better approach to the entire project maybe we could have ended up with a better final product. However, with all that aside, I feel like we came up with a game that would have done pretty well if created in the real world.
Our game is like many other first person shooter games and the mechanics and rules we designed were based mainly on the games Call of Duty and Halo. It is because of this familiar setup of a game in which a player goes through a game with a specific objectives such as killing the opposing team in the game with the overall goal of reaching the end and defeating the entire opposing force that we think our game would do well on the market.
I don't think we did as good as we could have with regards to selling the game. We presented many of the main points and told people that they would enjoy it but i don't think that we gave any hard hitting reasons as to why people should buy our game more than others.
I think that our mechanics were the easiest to explain because we related them to other games that are similar with the expectation that if you are someone who would think about buying our game, you've probably already played these other similar games.
The goals of the game were probably harder to communicate specifically because a lot of the game is based on the story in the single player mode. Therefore we can give a basic "you have to kill the opponent" goal and people get it, but if we give some of the more specific goals involving parts of the story people might not understand what we are talking about until they actually play the game themselves.
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